Summary

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Minato, a young girl living in a dysfunctional family, is killed by her father after he murders her mother and a police officer. She meets a frivolous god who reincarnates her into a fantasy world, granting her a part of his power in the form of an options menu. She wakes up bound to a log being carried by goblins in a forest. The goblins plan to boil her alive. Still tied, Minato discovers she can mentally access the options screen. She changes the language setting to Goblin Language and understands their conversation. She then lowers the difficulty setting from Normal to Beginner and activates the minimap display. The goblins carry her into a cave, their home. Inside, she hears a woman screaming. The goblins untie her, and she shoves one goblin, sending him flying into a stalactite. The other goblins surround her, but Minato realizes their movements are extremely slow due to the Beginner difficulty. She picks up a fallen goblin's iron club and easily kills several goblins with powerful blows. The goblins flee in panic. Minato then proceeds deeper into the cave, finds a half-naked woman tied up and being abused by goblins. In anger, Minato uses a rusty sword from a goblin boss to kill the remaining goblins in the cave. She frees the woman, who introduces herself as Latifa, an adventurer whose partner was recently killed by monsters. They wash in an underground lake in the cave. Minato explains she is lost and asks Latifa to guide her to the nearest town. Latifa agrees, noting that it is dangerous to travel alone. They decide to leave the cave together. Minato, having been given a second chance in a new world, faces her new reality with the power to change difficulty settings, aiming to survive and find happiness in this harsh world where goblins are enemies of humanity.

Associated Names

不幸少女は二度目の人生でイージーモードを望む。
Latest Release
DateGroupRelease
2026-05-29lightnovelasia c65
2026-05-29lightnovelasia c64
2026-05-29lightnovelasia c63
2026-05-29lightnovelasia c62
2026-05-29lightnovelasia c61
2026-05-29lightnovelasia c60
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2026-05-29lightnovelasia c57
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2026-05-29lightnovelasia c55
2026-05-29lightnovelasia c54

Community Reviews

Rating(4.2 / 5.0, 30votes)
5 stars
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4 stars
7(23%)
3 stars
9(30%)
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The ending of this section leaves me eager for more. She's escaped the goblins, found a fragile ally in Latifa, and is heading toward civilization. But the question remains: how do you find happiness in such a cruel world? The protagonist's quest for happiness—promised by a dubious god—provides a strong emotional drive for the story going forward.
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The cave layout and minimap interaction are described so vividly that I could picture exactly where she was. The fog of war, the stalactites, the glowing moss—all contribute to a strong sense of place. The author clearly put thought into the dungeon design, and it makes the escape feel like a real journey through a hostile environment.
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I found myself wondering about the god who sent her here. The protagonist mentions a "frivolous, flippant god" multiple times. That god didn't set her up for success; he literally dropped her in a goblin den tied to a log. It feels like there's a bigger story about divine negligence or even malice waiting to be revealed. I want to know more.
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The head-splitting, watermelon-exploding descriptions are not for the faint of heart, but they serve a purpose. This world is brutal, and the author doesn't shy away from that. The violence feels visceral and real, contrasting with the game-like mechanics. It's a reminder that even with a difficulty setting, death is messy and permanent.
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The line "I don't get angry very often. When I'm about to get angry, my nervousness surpasses its limit, and I start laughing" is such a perfect summary of her personality. It explains the constant laughter during combat. She's not happy; she's terrified and processing trauma through humor. It's a defense mechanism, and it's brilliantly written.
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The decision to set the language back to Human Language just to understand Latifa's scream of terror was a small but impactful narrative choice. It shows that the protagonist cares about communication, not just combat. She could have kept it on Goblin Language and ignored the woman, but she didn't. That says a lot about her character.
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